Silksong – A Brilliant Release, A Divided Industry?
By Stefan @ WeDoTech
When Success Still Upsets Developers
Silksong has finally arrived — one of the most anticipated indie titles in recent memory — and players couldn’t be happier. The game shot straight to the top of sales charts, cementing itself as another massive win for Team Cherry. But while fans are celebrating, a surprising group isn’t so thrilled: other developers.
hy? Because Silksong broke nearly every “rule” of modern marketing, skipped much of the hype machine, and still managed to dominate. For many in the industry, that stings. Studios spend years carefully building anticipation with trailers, dev diaries, and influencer campaigns, yet Team Cherry bypassed it all.
Their success challenges conventional wisdom, leaving others questioning whether the old playbook still works.
A Release That Ignored the Rulebook
Traditionally, major studios spend years (and millions) on carefully choreographed marketing cycles: trailers, influencer campaigns, PR blitzes, and endless teasers. Team Cherry? They kept things close to the chest, gave little away, and then released Silksong in a way that felt almost understated.
And yet, it worked.
- Record-breaking launch sales across PC and consoles
- Massive streaming presence on Twitch and YouTube within days
- Critical acclaim praising its design, atmosphere, and combat refinements
This low-key, player-first approach has left some developers frustrated, arguing that it sets an “unfair” precedent and devalues traditional marketing efforts. For studios investing millions into trailers, influencer partnerships, and staged announcements, seeing Silksong thrive without that machinery can feel disheartening.
It sparks concern that audiences may grow to expect more surprise drops, forcing smaller teams to adapt strategies or risk fading into the background.

Players vs. Industry Politics
For players, none of this matters. Silksong delivered what it promised: a polished, atmospheric, and challenging follow-up to Hollow Knight. The community response has been overwhelmingly positive, with fans praising the expanded world, new mechanics, and the sheer artistry of the game.
Meanwhile, the backlash from other devs feels more like industry politics than genuine criticism. At the end of the day, gamers aren’t concerned about how the marketing was handled — only that the game itself lives up to the hype. Players ultimately judge the final product in their hands, not the debates taking place on social media or behind closed doors. If the gameplay is polished, immersive, and worth the price, most fans won’t care about the controversy. What matters is fun, replayability, and delivering on promises.
Why Silksong’s Release Matters
Silksong’s launch may mark a turning point in how indie games can be successfully released. It proves that:
- A great product can speak louder than ads
- Word-of-mouth and community trust can outperform marketing budgets
- Players value authenticity over spectacle
Final Thoughts
For fans, Silksong is already a triumph. For developers, it’s a case study in disruption — a reminder that the old playbook doesn’t always apply. Whether you see it as genius or reckless, one thing’s certain: Silksong has redefined what a successful launch can look like.
What’s your take? Did Team Cherry’s unconventional release make Silksong feel more special — or do you think other devs are right to be frustrated? On one hand, the surprise factor definitely gave the game an aura of mystique, making it feel like a rare event rather than just another release in a crowded schedule. It tapped into the excitement of discovery, which fans clearly loved.
On the other hand, it’s understandable why some developers feel sidelined, as careful marketing cycles are often crucial for visibility. Ultimately, the debate highlights the tension between creative freedom and industry expectations.
I for one would love to play Silksong on the amazing Wukong PC made by Mark Fabrications
— Stefan | WeDoTech
“We spend the money, sometimes waste it. So you don’t have to.”